Phrase of the Week

PHRASE OF THE WEEK: DIE JOB DEATH CAR? (Daijobu desu ka - Are you OK?) (C) Sodom

Thursday, September 23, 2010

Some console game makers and S.T.U.F.F., part un (filler)

I would gladly post my next review, but the reason why I started to make this is... just because I've got lots of them in my mind. So, there it is. The software that might help you to create your own games, but NOT on the PC. Rather than that, on the consoles. Even on the handhelds. Even on the phones. Some might even be reviewed here. But right of the bat, some shrt descriptions for each of them.

Had to omit several game makers since I haven't seen them in action, so... Wait for part two! Like, RPG Maker's granddaddies on MSX and their GBC counterparts. Also, if I missed somethin', call me anytime.

Oh, and if you wanna download and try something of these, leave your request in comments. Pretty much like it. Hee wee go.


Platform: NES -> NES
Genre: scroll-shooter

Pretty much the only game from the 'work-right-on-the-console' category on the NES. As many would guess, it creates... that's right, space shooters. Three levels, built-in sprite and music editors. Was released ONLY in Japan. Also... is it me or it doesn't have any place to save the ready-to-use game on?


Platform: PC -> NES
Genre: multicart

Yeahle, the SDK for creating multicarts! Based/hacked/ripped straight from one of the Animal Crossing's built-in ROMs. The original Forbidden Four had Mario Bros., Ice Climbers, Super Mario Bros and The Legend of Zelda (packed with battery save, yah!). With some messing up, you may create your own product... like below. Don't ask me how to do it, though. All in readme. Just one note right off the bat: insert games with corresponding mappers.

And one more thing, in case if you want to insert your own logo like I did. First, try to adopt your new title screen to the colors set by default. Second, if the logo looks glitchy, then try to fix it with Djinn Tile Mapper: select the tileboard with logo in the graphics window (but make sure it's positioned 1:1 like on the picture), search for the game names in the 'Names, scripts and other stuff' (biggest window by now) and hop-la! You see the garbaged logo. Now, if you know enough about what HEX is, you may definitely fix it.


Platform: PC -> MD
Genre: interactive novel or something like this

Another SDK, but this time, more, MUCH MORE user-friendly. And really little-known, so lemmie bump it up. Allows you to create text adventure games, supported with pictures, right onto a MegaDrive ROM. All you need is imagination, custom GFX and music. About the music. Theorethically, MVSTracker must do this dirty job, but importing the ready-to-use tracks into MVS0 ends up with having the header different to tracks in the example ROM. And the tracker itself looks pretty limited... to me. Supports either 16-color or 31-color images (with the second screwing up sometimes) and, as you may have guessed, supports MVS format chiptunes. Also, pretty easy system for scripting scenarios (source code of the engine itself's included too).
If you didn't get something about the language, then...
  • Everything without variables - Text! Dialogues! Stuff! May be used with the ENTER key.
  • #loadbkg forest - runs forest.pcx from the 'pics' folder.
  • #playmusic lunituni - runs lunituni.mvs from the 'music' folder.
  • #goto scenario - runs :scenario entry (see below) in the same script. If used without '/i' in the beginning, the content of the previous entry blends with the 'scenario'.
  • #progcall progname - runs PROGNAME.txt in the 'scripts' folder. Any name may used for the script name, but be sure to have MAIN.txt, this one is an autorun script.
  • /i - new line. Not to be used before you the '!' variables (see below), most likely after them.
  • #set fl0000 - turns the fl0000 key on. Notice that GINCS doesn't work with any keys other than fl0000-fl9999.
  • #clear fl0000 - self-explanatory.
  • #if fl0000 - is the fl0000 key on?
  • #if not fl0000 - is the fl0000 key off?
  • :scenario - new entry, named 'scenario' script-wise. On practice, may be called anyhow, just don't make the title too long.
  • !scenario;Run The Scenario - menu. Engages the ':scenario' entry in the current script.
  • ' - dash. Does nothing, used for commenting the script itself.
That was pretty much the first step. Check the example game to see how it actaully works. And, again, the footage:


Platform: PS -> PS
Genre: 3D scroll-shooter, Starfox-like

Never officially went outside of Japan. Sadly. Still, we live in the age of emulation, so there you go! If you thought that Dezaemon series lacked shape (even with Dezaemon 3D on N64), then here you go: you may create something similar to Starfox from the SNES. Not only that, you get the maker bundled with THREE sample games. And the model builder as well. Althrough, I must admit, with lotsa Japanese text, you'll barely ever make something in it.
Nevertheless, the game itself is so-o-o-o-o-o-o speedy (althrough you may blame the untextured polygons) that you would definitely try to make something in it, if not only the lack of translation...


Platform: PS -> PS
Genre: ditto?

Well, everyone knows what RPG Maker for PS is. Allows to create your own RPG by storing it on both yer memory cards, comes with a sprite editor, Anime Maker, blah-blah-blah... Well, THIS GAME is a sequel. J-only, once again. And, most notable change in here is that this installment disposes of the most overused in the world Final Fantasy battle system completely. Instead, we get something like... Chrono Trigger in Hard Mode. Nicey, huh? Also, the graphics are pretty much alike to those you can meet in the latest RPG Makers for the PC. With, needless to say, more memory card space required for the custom characters' sprites (but only those, who battle!). It's all in [you may guess it], but this link may help you to understand where and what.
And almost forgot to tell ya! This game supports custom music now! Only thing you have to do before composing your own songs is to get Ongaku Tsukuru 3.


Well, that's all for today! Thanks for visiting and, repeating again, if you need something listed above, just say it in the comments and I'll post the download link. Next time, we're gonna fuck up Fighter Maker for the first PS.


  1. I've actually used Dezaemon before, never really used it much though. :P

  2. This comment has been removed by the author.

  3. Hello, I'm the creator of GINCS; it's nice to see some interest in my creation, no matter how small. ;)

    I also made a similar tool for the Sega Master System named SAM:
    I haven't updated it since 2008, though.