Phrase of the Week

PHRASE OF THE WEEK: DIE JOB DEATH CAR? (Daijobu desu ka - Are you OK?) (C) Sodom

Monday, August 30, 2010

...I'll be a mess among my parents. (filler)

Oh damn, it just turns out to be a straight line of misfortunes with the computers for me. And that's because only of one old trojan that Dr. Web couldn't spot for TWO (!) years. And that goes with updates, seriously. Don't say I should set up another antimalware program: that computer was my mom's. But it went on full rampage only now. My DVD recorder went dead. I accidentally infected my laptop when was deleting those damn trojan's lavras on the mom's comp. I got a lot of programs disabled, including Dr. Web itself (well, thanks for helping you stupid bastard), Task Manager, Daemon Tools and Insofta Cover Commander. Now I'm even afraid of inserting my PDA into the computer or upload something anywhere. Not even that, now I can't log into Dr. Web's homepage, dammit!

But, since mom's computer got infected too (awwwww shit I couldn't delete that autorun.inf file and thanks to Dr. Web again... he couldn't spot the roots of evil), I can't enter that site from this machine either. But that's not all. Now I'm blamed for downloading childish (hahaha) shit even if I'm being seventeen already! Dad doesn't allow my mom to run something on that comp, even the anocounter program, so my future higher education is riding on the edge. So, what I have to say? I am a retard, and the more time I spend in front of the computer, the more I become upset, nervous and frustrated. And don't even try to pat my head, THAT WAS MY FAULT. Period. So, kill it off, I'm going on REAL hiatus.

I wanted to expand the Old Krank's Reviews but seems like you guys won't pay any real attention to it right now. I still have got only TWO followers, and both are my friends. I know that schoolfilmer and SamuraiMaster do read my blog, but are not subscribed yet (or maybe forever). *sigh* Men, anyone can comment, even unregistred users! So, if you liked the review, say it directly! If you won't, well, this site will be abandoned.

So long, I shall come back one day!.. If I shall.

EDIT: Okay, mom's comp is clear, but I have lost my PS ISO collection for the fourth time. Rehashing it in closest future.

EDIT: Sheesh, sorry. It's still alive. Stooped me ^_^.

Saturday, August 28, 2010

Due to technical issues... (filler)

...no Nether Earth 3D-cover for now. Not even for Diablo if I will figure out where to run Insofta Cover Commander...

And my DVD recorder passed away recently. Before my laptop got infected... HEY, I was just removing a lot of this damn trojan's larvas from the other comp and I was deleting them so rad that I accidentally ran two of them. So, non-infected USB drives - GONE. Normal task manager - GONE. Reinstalled Dr. Web's scanner - GONE. So, hiatus?

Thursday, August 26, 2010

[MAG] Video-Uss Dendy: Game Genie

ANNOUNCEMENT OF Video-Uss Dendy: Game Genie TRANSLATION

Short one, nuff said. The rest is said in editorial.

Pirated Games Central entry with the same text, LAWL.

EDITORIAL


I dunno if Game Genie was really sold at Steepler's, but considering that Video-Uss Dendy was the first videogame magazine in Russia and that Video-Uss publishment had contacts with such widely known magazines as Joystick and Joypad (see below)... I guess that everyone who read this article wished to have such a thing at home.

Short but enjoyable. So enjoy it and sho-- wait, that's from the other movie.


TRANSLATION


(attention hackers)

IS IT POSSIBLE TO "HACK" A GAME ON THE CARTRIDGE?

A gaming console is not a computer in a regular meaning of this word., it doesn't allow you to reach every file of it, it doesn't allow you to change the code of the game. So, on the question placed in the header, some will say that it's not possible, some will say that it's only for the experts who own special hardware - EEPROM programmers (and that won't be in all cases), but there are the people who will definitely say 'yes'. These are the gamers who know what Game Genie ("Genius of the Game" [sic! - Nicker]) is. With Game Genie, you may be able to play your favorite games even better and use all the features of them, usually, even hidden ones! It's inserted into the console exactly the same way as a regular cartridge, and the game cartridge itself has to be inserted into Game Genie.

THE CONSOLE FOR THE CONSOLE! [ehrm, 'An addon for the console' would be a more exact translation, but it lacks the loudness of the original phrase - Nicker]

Game Genie, without damaging the cartridge, modifies the game for the rules you write itself. Lives that never end, ammo, invulnerability, superspeed, new arsenal, unlimited time - now you control these all. The Game Genie manual lists the descriptions of the genial possibilities of 74 games. These include Batman, Castlevania, Duck Tales, Double Dragon, Dr. Mario, Robocop, Solomon's Key, Tetris, Top Gun and many other popular games. Find the game that interests you in a manual and, using the arrows, input the listed codes on the Game Genie screen. Every code corresponds to the new special abilities the characters will gain. After that, press START button and the old game with new things shall begin. You may even combine infinite lives and energy or warp to the last area with superjump and infinite ammo e.t.c. Easy. The interface of Game Genie is understandable even for kids. If you want to play the game without using Game Genie's features, there's not need in pulling it off from the console, All you need is pressing START button without entering the code, then Game Genie will forget all your previous entries and you'll enter the game like if the cartridge would be inserted directly into the console.

ORIGINAL PAGES

Monday, August 23, 2010

[DVD] Kidnapping Caucasian Style

ANNOUNCEMENT OF Kidnapping Caucasian Style (Kavkazskaya Plennitza) REVIEW

Another dose of cooperative stupidity, this time, me and Double-Oh review the movie of my childhood, and IT IS BRILLIANT. Nuff said, go see the review and the movie.

Or don't press this link if you're too busy.

Diablo's coming soon... I guess.

TESTING WITH FIRE...

There is the entire movie with English subtitles, in case of. Thanks to IgorRussland for sharing, sorry if you don't know me, dude!








Wednesday, August 18, 2010

[MD] Dune: The Battle for Arrakis

Image Hosted by ImageShack.us
Dune: The Battle for Arrakis

Genre: real-time strategy
PC/MD/developer: Westwood
PC/MD/publisher: Virgin
Year of release: 1993
Players: 1
Media: 1 MB cartridge, SEGA MegaDrive compatible
Additional peripherals supported: none, sadly

I really do like this game. What I hate about the aura it makes, however, is that it is always treated like 'FIRST REALTIME STRATEGY GAME EVER, YAH!'... when you are grown-up enough to believe in fairytales, you start to believe this shit widespread by journalists. For the last time, STONKERS FOR ZX SPECTRUM WAS THE FIRST STRATEGY CONTROLLED IN REAL TIME. But I usually would like to close my eyes and cool down... unless I see the same gaming press in the faraway past when they poured shit on more fast-paced and unusual Herzog Zwei and gave flowers to Dune II which was pretty much like 'supUrb' and 'revolutionary' in their opinion, because they were pretty much like blind not to see that the concept actually existed since long ago. Westwood just tried to perfect it, as well as making it 'indirect control strategy' with mouse, and, needless to say, they did it.
I still like Dune though. If you forget about all these gaming press baby pranks. I can't really forget about Herzog Zwei at the same time, still, because, when I first tried this game, I understood that it has everything that Dune: The Battle for Arrakis haven't. But I will tell you what exactly much, much later. Meanwhile, we move on to the game...

***


Of course, Virgin in cooperation with Westwood couldn't make it look ABSOLUTELY the same as the PC version; otherwise, it would look just plain worse that the 'custom port' they have delivered to MegaDrive. First of all, the new intro looks badass (as well as the new intro theme written by Frank Klepacki himself), even if the port doesn't retain the ACTUAL sneak peek with the story. Also, the new feature that wasn't available on the PC, a little tutorial video, in case if you feel like a noob with this game. Needless to say, completely redrawn ingame graphics. Mentat behaves a bit different than he did on the PC, where he surveyed you to make sure you're not a spy sent by another house. The economics were rebalanced, sorta kinda, so one credit doesn't equal to dollar but rather to something more expensive than euro (hence that, buildings and stuff cost less but harvesters DO collect spice a bit slower).
And the interface. It has been changed completely. Do you remember that episode from Westwood's history when they have invented simple-to-use 'one click - one action' controls for adventure games (that remain in domination even today, too bad Sierra ACTUALLY invented the same thing at the same moment) while the other games of its' time messed your head up with the list of optional actions located somewhere below the game screen. Like, you want to open the door. Nowadays, you could simply point the cursor on it and click. Before, you had to choose 'Open' out of the long list, then point, then click. Do you get what I mean? Well, that's exactly what they did with PC-to-MD transition of Dune II. If you also remember how the original Dune II looked, you should also know that it, of course, didn't had all the possible orders listed in three columns, but moving your units with clicking 'Move' on the screen EVERY fucking time will be getting ridiculous. On the MegaDrive, you just have to point the place where your unit must move and press the A button. Simple as that. Believe it or not, this feature alone became the part of the modern RTSses, therefore used not only in Westwood's creations, but also in the RTSses not made by them (take Warcraft for instance). I doubt, however, that it was innovative too, because of the same damn Stonkers...
And, of course, Mr. Klepacki has proudly redubbed the voices and remade the music specifically for this edition. Yes, the cover versions of the original OST fit the game exactly, I will agree, but one thing is that THERE'S NOT ENOUGH TRACKS. Seriously, this game indeed lacks ingame music. Only four songs for the entire lotsa-hour non-stop action? Hah-hah. Even I could fit more music stuff into just one meg cartridge, Westwood!
And, for a dessert, I'm gonna tell you about the fate of this port in our suffering motherrussias. In there, Dune instanly became a cartridge that every good megadriver (not meaning the members of Megadriver band) definitely owned in his collection. And thanks to the, sorry for going nuts AGAIN, malpopularity of Herzog and, let's say, Populous on MegaDrive... it has been always treated like the only RTS on this console. But that's not the thing yet. Again, like in my Doctor Mario review, I'm gonna mention my first emulation site ever, Emu-Land.net. So, the hacking of this game actually went on full speed, which brought us an easy-to-use map editor, which is, technically, a ROM editor too. Not to say that before, a guy nicknamed sergi, who is a host of Raregame.ru, hacked this game BEFORE the editor came out, right into three versions. Sadly, the only way you could play these by now is to buy the reproduction cartridge with the hack. So, if you ARE a die-hard fan of Dune, keep your moneypig save and sane.


***


I will admit this port is awesome and that they've left the charm of the PC version, but let me return to where I have started the review: Herzog Zwei has the features that Dune: The Battle for Arrakis doesn't. So that's what basically OUGHT to be fixed in Dune so it technically would be par with Herzog Zwei. It needs more soundtrack. It needs the flexible password system. It needs bigger unit limitation. It needs the split-screen versus mode. The animation of troops shouldn't be that choppy. The AI should be less dumb. All that Dune managed to push into one megabyte is nothing compared to Herzog's success at fitting all this into 512 kilos, counting that it had different kinds of terrains. No, I don't say that Dune also needs to have the terrains other than desert, because the sands are the blood of entire Duniverse, that's in the canon. And it doesn't need the same kind of indirect controlling as Herzog at all. But, if they would fix all the problems I listed above, this port would be far more than superior to the PC version... Sadly, it's just a good game. Nostalgic, but not flawless.

BOTTOM LINE:
That was a game that made the childhood of many happy owners of MegaDrives who lived in mid-90s before the invasion of PlayStation in ex-USSR kids' houses... It even made Dune 2000 on it obsolete because of how terrible this thing was. But I swear, even such a good port could be much better that. It IS a masterpiece, but if you look more carefully, you may accidently find Herzog Zwei more perfect than this, sorry about mentioning this game all over again.

P.S. Okay, I made a little ad above, when I was talking about the map editor. Anyways, if you're interested in getting it, contact me anytime (warning you that I have not created the program, SEGAMAN did).

SCREENSHOT TIME!

Image Hosted by ImageShack.us
Yet another shiny new title screen. You gotta love the intro (even if you can't skip it). 
Image Hosted by ImageShack.us
The ropes are REALLY easy to teach, but in any case, you should learn a couple or two of extra commands! 
Image Hosted by ImageShack.us
The mentat screen now looks creepier, huh? 
Image Hosted by ImageShack.us
Paparazzi paparazzi.
Image Hosted by ImageShack.us
Attacking an Ordos base. Too bad I can't capture it right now - MAX UNIT LIMIT! 
Image Hosted by ImageShack.us
Harvesters at work. 

Friday, August 13, 2010

[NES] Super 64-in-1 Harry's Legend

CONSOLIDATION OF Super 64-in-1 Harry's Legend

No, it's not a review, but rather something I made to test my capture card. It's more like of first glance or else...

The title 'Consolidation' came out because I... well... I didn't want to continue the long list of the videos starting with 'Let's...' (not only 'Let's Play').

A friend of my sister had this thingie, so big thanks for giving it to me (and no, he doesn't have e-mail or anything. In fact, my sis and him are no more friends, so...)!

Anyways, enjoy!


[PS] Quarantine

Image Hosted by ImageShack.us

Quarantine [Hard Rock Cab]
Genre: racing+FPS
PC/developer: Imagexcel
PC/publisher: GameTEK
PS/developer/publisher: Asmik
Year of release: 1994
Players: 1
Media: 1 CD-ROM
Slots on Memory Card: 1
Additional peripherals supported: none, sadly

Oh men, I haven't played a good dystopian setting game for a really long time... And notice, not the setting where 'an alien force or an atomic explosion menaces our Mother Earth and the human remains should keep the material remains all right', no, that's postapocalyptic. To explain you, why this is dystopian, lemmie explain it to you with a simple example. Every time you get from the bed (after hearing a LOUD honk, of course), you see a large projector screen with the Hilterish face shown on and the catchy title below: BIG BROTHER WATCHES YOU. Or, imagine yourself waking up in your own taxi cab after your own alarm clock signals. You take a quick bite of your own hamburger, prepare your own Uzis and get back to your own job... illegal job that instanly makes you the most wanted not only among few adequate persons (in good point) but also among these Omnicorp patrol bastards (exactly at the same meaning you thought before).
Because, as the motto says, driving a cab in this city is a murder.
Drake Edgewaters got exactly into the same shit. Before he was forced to ride on the edge, he had everything: money, loving wife, adorable children, a nifty lofty house in KEMO City (don't let the eastern feeling of this word fool you, KEMO is actually an imaginary twin of Detroit City)... But Gates seemed that he had to move to any save alpine place afterwards. Crime. That's what both KEMO and Detroit had shared in Quarantine and Robocop universe. The current heads of KEMO were so stupid that they just kept the chaos growing. No need to have a degree in politics to predict that this government was thrown into Carribean to be the dinner for sharks and was replaced with a new party represented by Omnicorp.
Like Prince John, Omnicorp indeed did something useful to prevent the chaos breaching into other cities, but their dictatorship just wanted to see the chaos growing. They merely fortified all five parts of the cities (and lead the town into quarantine mode, hence the name). The borders are sealed. The only thing that would make you come through is the password demanded from Omnicorp that required a *little fee* from you. Weirdly, despite you were criminal or not, OC gives it to you anyways.
Talking about the mysterious schizo virus that made about 60% of the population maniacs kept progressing without any reaction from OC itself. Well, yeah, they promised that they will make a cure that will be applied to every citizen. Still, it actually won't heal anyone. It will terminate the illness just like it will terminate everyone. Why? Well, that's the point of the game. Survive, blaze through all this hell, recover the cure and dispose of it! I'm not going to spoiler this time, guess what it will be.

***

Ride you cab, find the customers, deliver them save and sane (and OH, fast), get greenbucks. That will be the thing you'll do most of the time. Didn't I mention you get a lot of green bucks from only one customer? I mean, A REAL LOT. They will propose you ANY price, just in hope you deliver them savely. For them, of course. But, $875 for just one-minute ride is not really a little price, ain't it?
After all, that price is just enough to patch your car from inside to outside. The risks are pretty high, however. One reeeeaaaaally damaging run (especially on long distance) may end up with outcome of all your prey spent on ammo refill and armor repair.
Technically, it is what you would call Doom clone if you would live in mid-90... but with an attitude! Where Quarantine really worked is in popularizing the blend of FPS and racing games (not sure if it was born at the same time), which was later simplified to just taxi arcade game by such well-known project like Crazy Taxi and a lot of its' budget ripoffs the names of which I always forget. To be honest, however, I always found Quarantine more fun in gameplay features than Crazy Taxi. Sure, Crazy Taxi, as well as it's sequel, wasn't 2,5D, featured more bright locations, pumpy soundtrack... But, you know, both these games were originally made for the arcades and adopted to the arcades by default, so that says everything. Timer is enabled not only when you carry a passenger, but also when you are currently looking for him. Also, considering that the main visitors of the arcades are teens, this series were pretty tolerant in violence. You couldn't really kill stuff, only push it with your cab...
...while Quarantine actually had a lot of methods to KILL stuff, ANY stuff. It didn't really cared about the teen rating as it was one of those games that made violence fun (NOT REAL LIFE VIOLENCE DAMMIT!! Despite one of the game designers actually dreamed of riding taxi the same rad way when he was doing some crisis money... And used his dreams in this game. Remember kids, videogames help to prevent RL murders!). Cars, cabs, pedestrains, future customers, maniac killers, random grannies - all to get rid of your thirstiness for destruction. The level of violence is always compared with GTA4 series, with the latter being FAILing against this gamie. While in GTA4, the people you made suffer became fully dead after some heavy weaponry, in The Big Q, they ALWAYS SQUISHSQUASH, which can't be unfun, I swear... Unless it makes you puke.
There are a lot of methods to pull the infinite population of KEMO City down, but all they may be split into three categories: 'use your arsenal, let them boom' (with the most variations available) and 'be a tank, smash it apart'. There is a third category, however, which is really fun but rarely used: 'low on time? take him away!'. That works with the passengers only; when you see that you DEFINITELY can't deliver him or her in time, you simply eject the seat and hear your customer dying. Could be morbid in real life, but it's just a game, where there are still lotsa customers, right?
The soundtrack. Ahem... Well, it was one of the first games to use the soundtrack not made for the game specifically, no. Instead, it used lotsa songs made by random Australian alternative rock bands! About how it made the OST awesome... Flatout OST SURE was bigger and better, but the age of Quarantine actually makes me tolerable on its' music. So, it was really cool for its' times. Still is, but, personally, I find most of these ten tracks 'backgroundish'. What I really love there, however, is the authors' pick for track one: 'Berlin Wall'. That's the great choice to start the game with, while the latter tracks just keep the atmosphere pumped. In fact, that's why I called these 'backgroundish'. And now, sorry guys, honestly sorry, but I need to make myself into writing the next paragraphs... [sings] I'm the one who says it... the one who says it's... TRUE!...

***

So yeah, when this thingie became localized in Japan, it was renamed to Hard Rock Cab for some reason. But, for your information, for some really weird reason the same game was released in Japan under TWO names: Hard Rock Cab on PS and Death Throttle on 3DO. Okay, I find this plain stupid.
...and I'm still laughing on how they have left the original 'Quarantine' title where you usually start the game (WELCOME TO QUARANTINE. PRESS KEY TO START. Notice: not 'Hard Rock Cab').
So how the port feels like? Ehrm, I guess that you wouldn't expect that, but... PC perfect. Apart from Japanese text in dialogues, controlling it WITHOUT keyboard (obviously) and, last but not least green blood (whad-da-fuck?). Every scream from the original is here. Every single texture is on its' place... couldn't imagine that they would be able to fit a game that requires 4MB RAM from your old comp into a console that has only 2. Yay!
Control-wise, it's like Duke Nukem Total Meltdown. Two simple-to-understand control schemes which can be a bit messy when you're in the game. These got 'check'. But. To my frustration, this game doesn't feature the support of Dual Shock, which, considering that you still don't feel how you CRASH into the wall, how your car receives a heavy BADABOOM, how your car DRIFTS (in fact, it turns as slight as Doomguy from his heavily-awarded game) and you don't feel how your car, after it thrusts up, LANDS on the ground. This game would be simply perfect (yet still not for anyone) if not only these. When you crash into the wall, actually, you literally feel yourself like a ball in the pinball machine. These were on PC, these were deported to the PS. Oh ass... I wish the vibration feature would be here.
Another not-so-good feature that was deported directly from the original (I'll list it and end the review) is that, well... is that when you have a passenger, you usually get the compass that points to the destination area, but even with it, you may end up trying to arc the large wall (not a building unless it's really long) without any proper results, which ends up in catapulting your passenger away. There is a minimap, however, and it really helps if you get into such situations. Also, it's more accurate than compass, but there is a big problem: the fade in/out time is kinda long. It seems to be eternity when you try to use the minimap a lot. So, using compass makes you lost while using minimap slows the gameplay down.
Overall, I told you absolutely nothing about the port itself but rather listed all the major problems that the original game had (as well as the port). But in any case, I guess you will be really amused if you'll hear that... the PS version has no slowdowns. At all. Doom had. Hexen had. Duke Nukem Total Meltdown had. But this runs as smoothly as a feather! Guys, am I smoking something?
Oh, and you may save almost EVERYWHERE by using only one slot of memory card. you will hardly meet any game that saves this way, I swear.

BOTTOM LINE:
Basically, I don't have much to say. Quarantine is not a game for everyone. But, if you're the man who liked this game, then this port should be on your shelf. Of course, it has no extras at all to be superior to the PC original, but technically, you'll rarely ever meet a port like this. I pray for Asmik. Period.

SCREENSHOT TIME!

Image Hosted by ImageShack.us
Ehrm, wasn't that Alternative Rock? Anyways, pretty kickass title. 
Image Hosted by ImageShack.us
Pretty enough for a game like that. 
Image Hosted by ImageShack.us
AND THEY HAVE LEFT THE ORIGINAL TITLE! Wow. 
Image Hosted by ImageShack.us
This screenshot has a feeling of like you're riding on the territory of an airport. 
Image Hosted by ImageShack.us
...ack, Japanese.
Image Hosted by ImageShack.us
Squishing zombies is fun. And only try to disagree with me!!

Sunday, August 8, 2010

[NES] Magical Rockman (hack of Krion Conquest)

ANNOUNCEMENT OF Magical Rockman (hack of Krion Conquest) REVIEW

You may wonder where is the review text?
HERE YOU GO.
We reviewed it cooperatively with Zera-san (I could review it with Indy too, but he was completely tired out that time). The design he made for the review was a bit messy, but the review itself was such a comedy... ah well, go see it yourself.
We'll do more coops sooner, I promise. And if you didn't liked this one, the others will be even better.

EDIT: Indy's video footage for this hack got an honor, woo!

ONCE MORE: Achieved 60% in C&C Red Alert Retaliation (as Allied). I did much, huh?

TESTING WITH FIRE...
Another footage made by Indy, before he got his TV exploded. Enjoy while it lasts.

Saturday, August 7, 2010

[PS] Hexen: Beyond Heretic

Image Hosted by ImageShack.us
Hexen: Beyond Heretic

Genre: FPS
PC/developer:
Raven
PC/PS/publisher:
GT Interactive Software
PS/developer:
Probe Limited
Year of release:
1997
Players:
1
Media:
1 CD-ROM
Slots on Memory Card:
15
Additional peripherals supported:
none, sadly

As a kid who loved both Doom and Heretic, I really loved Hexen as well. Yes, it was kinda darker and more complicated in gameplay than its' predcessor, but I understood it SHOULD BE that way. I have been always wondering what 4th weapon does every class have, what are the secrets in this game, loved the pre-final-boss episode in the graveyards (and Zedek, Traductus and Menelkir boss fights as well) and even considered infinite Wings of Wrath to be a glitch of sorts... And guess what, I still like it.
So, when I heard about Hexen being ported to PlayStation, my eyes started to shine, literally. After watching some videos on YouTube that cover this port, my hopes on seeing a good port became evaporated, but even with that, I've finally downloaded it from Rom Hustler. And started playing through it. Even if I understood that the port was a complete shit. So why didn't I tried to beat the N64 port? Maybe because the N64 pad is more complicated in usage than the PS one? Ah, screw it.

***

For those who completely forgot WTH is going on,a short recap of the story so far. So Corvus, the elven protagonist of the prequel, killed one of the Serpent Riders, D'Sparil, another Serpent Rider named Korax started to terrorize the world of Hexen. The only thing I actually don't get is how Korax may ride on the serpents when HE IS A SERPENT... Doesn't that look pointless, huh? Oh well, back on topic. So, the inhabitants of Hexen live under tyranny of The Legion, The Church and The Arcanum, each led by Zedek, Traductus and Menelkir respectively. One creepy night, these men decide to make a deal with Korax who promised to give them incredible powers in change of their lives (so they would be almighty zombies, sort of), and therefore, make life in Hexen even worse. The new protagonists, Baratus (fighter), Parais (cleric) and Daedalon (mage) dedicated their next hours of life to dispose of all four villains and become the owners of Serpent Riders' Hemisphere, an ancient relic that allows to decide the fate of any world existing in the Universe.
As you can see, the plot is nothing really special, but you know, that was only a warmup. The level design, the atmosphere, well, EVERYTHING is in spirit. THIS kind level of level design will never get out of your memory if you love it (compared to Wolf3D and Blake Stone levels which were exciting to play but not really memorable in their structure); I still remember how that goddamn Menelkir's tomb looks like, even if I haven't played it for months!..
But, to be honest, this is only a supporting factor. The most unique thing I distingushed from the other 'Doom clones' I had as a kid is that the gameplay itself tries to go, at least, a bit farther from your regular Doom clone (now, by the context, it's needed to leave this without quotes). Mostly by popularizing so-called 'RPG elements' which are popping up nearly in every single new blockbuster game (and the latest one that used them (kinda) wisely was S.T.A.L.K.E.R.). Three character classes, armor points, hub system a-la Spyro the Dragon (one 'home' level, several sublevels, plus a secret one in each of five chapters (except the prologue and epilogue)), puzzle solving, freqeuent usage of mana - these are, perhaps, all the RPG elements included in the game, which doesn't, however, distract you from the main point of the game - killing stuff. And solving puzzles, of course. These two will take most of your time when you play this. And the balance between 'kill-solve', unlike Heretic, goes more to the right than the left this time... But not that much. What? Oh, I hear. Wanna mess up with bloody stuff, huh. Pleasure. Set the Nightmare skill level before you start and you will not only be unable to stop your blood boiling, but also you won't get the puzzles solved that easily, thanks to the traditional massive respawns.
Puzzles, by the way, may not be that easy as you progress, but most of the time you just have to do what you are supposed to do in this chapter. Just to fill the holes, spoiler time. First chapter - just follow into the opened portal doors and pull all three required switches. Second - pull SIX switches this time, but only to activate the sealed doors that lead to the boss. Third - collect all the gem planets, apply all of them on the astrological board, fight the badguy. Fourth - exactly the same, only this time you collect gears to make the castle clock work. Fifth - fight three menaces of Hexen and, in case of victory, unseal the passageway to The Ultracheap Badass Final Boss Of This Game - Mister George Bush. No-no-no, kidding. Korax himself, what else were you thinking?
Classes. Probably my #1 favourite gameplay feature in the entire game. As said above, there are three classes in this game, all throughoutly balanced (but most pick the mage for some weird reason. They miss Heretic or else?). What's even more interesting, not only physical characteristics and weapons are different in each class, but the usage of several inventory items too! Let's take the most widespread one, that may be used as an alternate weapon, flechette, a bottle with green, yucky and poisonous liquid inside, for an example. Baratus is the fastest, consumes the least mana (and it case if it ends, the weapons may be used as melee ones) and has the biggest resistance against enemies' hits. One problem: his first truly long-range machine of chaos comes under number three. Him using flechettes as grenades may compensate this a bit, still... Parais is a golden middle between the other two classes in EVERYTHING. Speed, strength, weaponry... Yeah, about weaponry: he gets the first long-range weapon under slot number two and his flechettes are used to actually POISON the enemies. You know, the green clouds look no good. And are no good, which is good for us against the brainless monsters. As for Daedalon, he owns the coolest weapons in the game, indeed. For a starter, he gets a wand that may hurt the dumbies even on really big distances, albeit very poorly. But afterwards, he will be able to freeze everything in sight and even throw thunders (really effective against centaurs who block with their shields like fighting game turtles); his flechette appeal actually marks the cameo appearence of the timebombs from Heretic, the sequel! But! Despite this coolness, he's so physically weak... He walks as slow as Momo's turtle rides a bicycle made in good ol' USSR for kids with a hydropump engine placed behind! And he's the weakest in health among all the classes. So, as you see, the perfect balance. Everyone is good and everyone is bad at the same time. Make yer pick, gentlemen.
Talking about goodies returning from Hexen, I guess that I would give a pair of words to this too. Like, you still may turn your haters into... no, not chicken, this time you would mash them for a barbecue. Pigs, what else were you expecting... Also. Chaos Device is back, but now, it doesn't transport you back to the start in case if you get grounded (Banishment Device now does this), but rather pushes the legion, that is about to slash you apart, aback. Needless to say, it's now a more freqeuent item to run into.
And now about what you won't find in Heretic. Obviously, this game has three BFGs and all they look awesome, but before you start seeding death everywhere, you ought to collect three part of your future work instrument. But again, this show is really worthy to look at, ain't it, boys?
Okay, I told everything that's worth knowing about this game if you haven't tried it yet. And if you haven't done it yet, give it a shot, no matter if you will like it or not.
What I find weird, however, is that unlike his big brother, Hexen was officially ported on consoles, including the first PlayStation. Alas, while the creators of Saturn and N64 actually did made a really decent adaptation, Probe (the creators of really good ports of MK1&2, including really smoothly programmed MK2 for the PS) decided to move this into cash projects. Hence the quality.

***

One question to Probe. I know that the RAM constrants of PlayStation really suck, but hey, DO YOU GUYS CALL THESE GRAPHICS? This actually looks EXACTLY like Doom on Super Nintendo, plus floor/ceiling textures and bigger screen resolution. That's it. The one-sided enemy sprites, pixelated textures and screen area are still here. And don't tell me that it's the console which can't afford more juicy graphics than this. Otherwise, take a look at Doom again, but on the PS this time. Freezy framerate, the illness of almost every FPS classic ported to these times' consoles, is still here, but Williams actually managed to retain all the textures and enemies (sans Archvile, sadly), plus every enemy is covered with sprites for all 8 sides! So sorry, but your Hexen deliberately fails at this attempt and has nothing that this port has. But what's more interesting, the turning and the physics are EXACTLY the same as in the SNES Doom, which is making things just ridiculous as hell (I would keep talking about Williams and Probe messing up with BOTH Mortal Kombat and classic FPSes and ending up with having ridiculously same results, but you know, that'll be just pointless trash talking, so moving on).
In addition to really poor graphics, you may also notice that the dark fog has been added on every level. To my knowledge, such thing is implemented into modern games to put some more emphasis into atmosphere and cover the not-so-graphics away from your eyes. But c'mon! The graphics are already piece of junk so nothing would be really hidden, huh? Also, this fog is so useless that it even hampers when you, for example, are fighting the second boss. Thanks to the fog and pixelated screen, you can barely see from where this flying fucker throws fireballs! Therefore, you're unable to save Wings of Wrath for this run. Crammit.
From what this port really suffers as well, is from re-e-e-a-ally ba-a-ad programming and several enemy/platform replacements. Like, in the original version, your character will make a 'buh' sound if you stand in front of the wall and press the 'Use' button. In the PS port, he will buh every time you press 'Use', even if you don't stand in front of the wall (in clunky fashion of SNES Doom, AGAIN). And yes, they have managed to fuck the balance up. Fighter's gauntlet usually killed that two-headed dimwit, ettin, in 3 hits. Now it takes SIX hits to finish him up, the fighter just throws his fist A LITTLE BIT faster. Okay, Probe, I don't get this 'new addition'. How could you come up with such a stupid idea?!
For the replacements, let's give Darkmere a look. Originally, there were black statues holding 'firedishes', sort of. Here, they are replaced with three torches. It would be okay if those could be hanged on walls only, but later on, when I see the same torches 'flying' in the air...
Enemy replacements. For some unknown reason, the Seven Portals has all the serpents removed, leaving centaurs to mess up with. No, serpents ARE in the game, but only brown ones. Greenies are nowhere to be found, even on Light Crucible which had both types just in one level. Oh c'mon, what's wrong with you assholes? It's a fucking palette swap, goddammit!
All the sounds are on their places, thankfully, but the music... the music... well, for some reason (YET AGAIN) they reconverted the music into redbook quality, therefore, leaving only 1/3 of the original soundtrack alive. Aw damn, couldn't you use the privileges of XA so I shouldn't listen the Seven Portals theme on Shadow Woods and miss one of my favourite themes, Zedek's Tomb, huh?
This version has very, very neat (I'm not kidding) FMVs, but sadly, no matter which class you'll pick, it will always show the mage. Damn, will you ever stop me swearing? Were you unable to XA all the music and waste a bit more time on rendering same cutscenes with the remaining two characters?
Loading times. Well, these are okay, since every level loads in 10 seconds, but the saving times... I bet you don't want to wait thirty seconds while your game saves. Yeah, I counted. Thirty. It may look like nothing on words, but on practice, it feels like eternity. By the way. Wanna know why it takes thirty seconds? Well, the entire savegame occupies the whole memory card, all 15 blocks (compared to Duke Nukem Total Meltdown's 3-6 blocks). Awwwwwww, do I need to have EVERYTHING I've done logged? You don't need these dead bodies in any case since you can't do anything with them, why remembering their positions then? Can you simply store the puzzle progress sequence in just one or two bytes instead of remembering every switch, item and weapon I interacted with?! What the fucking fuck where you thinking, Probe?!!

***

Now there's no need to continue listing all the major fuckups done with this port. You already understand that it's just plain lame and looks and behaves like SNES Doom in many ways. All what was excusable for a 16-bit console will never go well with 32-bit one. So... the review is over?
Hee-hee, not yet. There is at least one good point in this thing. Controls. There, you may choose one of about twenty control mappings (compared to the same DNTM's three schemes) for your comfort. But where the comfort really ends is the use of 'shift' and 'inventory' buttons, you just gotta get used to them. While holding 'inventory' doesn't really do anything but switches the items with left and right on your D-Pad, the Shift button... Well, by holding it, you may change weapons (there is no reverse weapon tracking, however... and they swap as fast as in Serious Sam on the XBOX), use the items, look up or down and ascend or descend in case if you use Wings of Wrath. While the first two functions won't be a real bother, the remaining ones, apart from being rarely used, are just komp-lee-kei-t'd. Like, you wanna fly up. All you gonna do is to hold Shift + Jump + Up (almost said Ctrl + Alt + Delete, wow). And now imagine that a lot of serpents are attacking you from the ground. And that you're playing on hardest difficulty. They sure will burn your alter-ego's skin up before you press all the required buttons, for sure.
Plus, among all the level replacements, there is a good one, after all. Do you remember Korax appearing on the wall when a new chapter was about to begin? Well, now this wall doesn't disappear so cheaply, instead, it quickly scrolls down making a loud clang afterwards Now that's the thing that should be implemented into PC Hexen...
As I said at the very beginning of the review, I started playing through this version. And guess what, I made it to chapter three, Heresiarch's Seminary (a.k.a. Monastery)! So why couldn't I do that on the original Hexen? Why do I load up the ISO of this crapling into pSX emulator instead?! Why do I see all this pixelated mess that's called 'mawnstarz' again and again but keep moving the storyline on?!!
...these are the questions I would never find answers to.
Anyways, bottom line.

BOTTOM LINE:
Considering that PlayStation was a more affordable console than SEGA Saturn or Nintendo 64, this port indeed had potential. But none of it has been pushed forward. No optimization at all, crappy design, even more crappy programming... And that's Probe, the guys who made some really decent Mortal Kombat ports! I may give them a credit on leaving all the levels in their original order (unlike Doom for the same console), but OH MA GAWD, how much have they suffered... The only reason you have to download this port (neither buy, nor rent, only download - they haven't deserved their loaf of bread this time) is kickass FMVs. Otherwise, if you can't stand its' B-sides quality, beware of this thingie. It's cheaply done, after all.

P.S. Some may say that I have overloaded this review with mentioning yet too much other classic FPSes, mostly Doom for Super Nintendo. My fault. But still, why can't I let myself say that it's technically worse than all the stuff I told about above?!
P.P.S. Also, my longest review so far. I mean, sixteen kilobytes of pure text?! Doubtin' that you have read the whole thing entirely...

SCREENSHOT TIME!

Image Hosted by ImageShack.us
Zedek before he orders an execution. 
Image Hosted by ImageShack.us
So far, it looks accurate... so far.
Image Hosted by ImageShack.us
Korax's dirty face. 
Image Hosted by ImageShack.us
Frankly, even with such amount of enemies the game keeps the same framerate! 
Image Hosted by ImageShack.us
This damn guy takes six hits  instead of three now. WHY?!!

Image Hosted by ImageShack.us
'WHERE IS THE SERPENT?!' - ''He told me to kill you while he's out...'

Thursday, August 5, 2010

You got video. (filler)

Thanks to my brother-in-arms, Indy, I just got the footage of ZX Spectrum Dr. Mario. Crappy, but enough for you let ya find the ROM. Have fun!

Hexen is almost finished. Only four paragraphs left+cover.

Tuesday, August 3, 2010

GONE?! (filler)

Have to rewrite more than the half of Hexen (PS) review. For no reason, I suddenly got 2 kilos of text instead of 7.

GAAAAAWWWWDD WWWHHHHAAAAAAIIIIIIIIIIIIII???? That's TERRIBLE TERRIBLE TERRIBLE.

Another addition to a terrible day (caught fever, have to be in bed for entire day, waiting for sister to bring me pizza from her friend's BD, and now THIS).

EDIT: The day was terrible. The evening is good actually d:P

Monday, August 2, 2010

[ZX] Doctor Mario

Image Hosted by ImageShack.us

Doctor Mario

Genre: puzzle game
NES/developer/publisher: Nintendo
ZX/developer: Romantic Warriors
Year of release: 199?
Players: 1
Media: 5-inch floppy disk
Additional peripheral supported: Kempston joystick, Sinclair joystick, Sinclair II joystick

Today, we're gonna do a thing which is an opposite to our regular program. I previously reviewed the computer-to-console games, but for this run, I'll do a console-to-computer port. What's really nice, however, is that this port is obscure (and this actually follows the rules) - that's one, and that the computer is not your regular PC that every teenager owns at home, but something that an ordinary guy used to own long ago, ZX Spectrum - that's two. Just imagine: a little keyboard box which is supposed to be an 8-bit computer working with regular cassette tapes as a method of data storage got such a large and smart fanbase that it actually has more quality homebrew software than NES does. Possibly, that may be because of the usage of BASIC rather than assembler for writing the code and stuff, but that's not the topic of our today's discussion, no.
The fanbase was SO freaking huge that some guys did excellent ports and remakes (NOT romhacks) of their faved games. So there, we've got Dizzy X, Battle City, numerous Mortal Kombat games, demos of Dune and Warcraft, a newly-released Wolfenstein... I sure would keep listing all of this stuff but I definetly know you haven't actually seen this one!
And I know why you haven't. No words about it on Wikipedia (obviously), not even a symbol on it on any ZX Spectrum community I've ever seen (which IS unexpected now) and no proper results when googling for this thing. The only site that owns the floppy image of this game I know is Emu-Land.net (latest version of UMKT may be downloaded there as well, just make sure you have someone or something that knows Russian), under the name 'Doctor Mario' (not Dr.!). But, since it's mine and Indy's (my mate) deed to introduce you to old forgotten (without being deserved it) stuff that may make your eyes pop. Shall we start dancing?
So, the title says everything. It's a NES classic (sometimes noobishly considered to be just a mere clone of Columns which is itself a clone of Tetris) ported to ZX by one person entirely (except for the music, we'll talk about it later). Apparently, this recreation was made by a Belorussian dude nicknamed Brodyaga (may be translated as 'roamer') who was a member of a little ZX programming team called Romantic Warriors. Judging by the intro text he left, he does some mistakes in his Russian, and doesn't know English that good (i.e. writes 'Buy!' instead of 'Bye!'), but his recreation of Doctor Mario is just excellent... and ZXish at it's best, I think.
So meet a fresh new game of Doc Sigma... Brrrrrrr, I mean DOCTOR MARIO! Woohoo!

***

Not really much is required for such a game to run, just a mere 128K ZX machine, a floppy disk driver and, if possible, a Kempston or Sinclair pad, that's it! Why 128K? Well, because you won't be able to hear that gorgeous music, of course! It sure has nothing to do with the original BUT there are three completely new themes to choose from (I said 'themes', not 'tracks' because the NES game had victory/game over jingles while the port plays the 'overworld' music all the time). And don't be scared at these tracks' weird names, because these are... these are not track names, these are the names of artists who done them. Brodyaga himself made a tranquilizing tune in the loader screen while KSA, KLAV and KENT made music for the gameplay process itself. I know very little, a'mean, NOTHING about the last two guys, but KSA... oooh... From all what I know, he replaced the original Treasure Island Dizzy's soundtrack with Castlevania's, when this game game was translated to Russian and even did a little tetris game himself (we'll take a look at it A LOT later, guys). So here's the proof that these are not track names.
Every tune in this game is just overstacked with awesomeness and nostalgia, so they may get boring after a loooooong while, I swear. Seriously, every time I hear these tracks, I recall those silent evenings I spent at my grandma's as a kid (she still lives at the same place, but I visit her without enjoying Dennis the Menace and other stuff I don't want to list here, sadly)... Okay, why am I telling all that to you? Go listen them and judge yourself.
OH and the gameplay. The gameplay remains pretty much the same as in the original, there's only one little problem... The controls. No, they're pretty easy to get over with, but, pretty much like in 99% percent of ZX games, they are laggy. No matter if you're a wannabe spectrumer or if you've beaten Dizzy, like, 9000 times, ALWAYS set the lowest speed. The ending won't change anyway.
There's one new mode, however. If you think of Dr. Mario as a really easy game or if you're a real masochist, then this will be for you. Instead of killing viruses with regular three colors... you'll have seven. You'll be messing with five useless microbes like there would be thirty of them. There would be even more useless pill garbage which you'll be barely able to clean up, so this mode is recommended for REAL VETERANS.
Aside from Spectrum control syndrome, this game is not that hard to beat. Especially on final levels where viruses get COMPLETELY random placement in the jar... which means that there will be a couple or two self-destructing rows.
Another slight difference is that Chill, Fever and Weird won't get hit or even disappear, but who really gives it a shit.
Talking about additional stuff. You also gotta love Dr. Mario when the level is finished. 'YESSSSS!' And the flashing Locks LEDs, through it has been an old tradition for a game to have the LEDs flashing in rhythm with the music, heh?

BOTTOM LINE:
That is the port that truly has the 'overlooked' status. Why? No idea. In any case, you have to give this little game a shot. The graphics are too simple, but that's Spectrum. The controls are not always responsive, but that's Spectrum again (in fact, I know games on this computer that have even more sticky keys than there). There are custom chiptunes instead of Hirokazu Tanaka's NES music classics, but that may be a nice break from the soundtrack that everyone knows, counting that ZX chiptunes tend to be awesome. So, all in all, it may be simply treated like a new superfresh look on Dr. Mario. No more, no less.

Crash Nicker

SCREENSHOT TIME!

Image Hosted by ImageShack.us
Shiny new intro screen.
Image Hosted by ImageShack.us
Whatever happens, ALWAYS pick the lowest speed.
Image Hosted by ImageShack.us
Wait... That's NOT LEVEL 000001! I started on level 10, for sure...
Image Hosted by ImageShack.us
7-color mode in all its' masochistic glory.
Image Hosted by ImageShack.us
Mario says 'No.' while Dr. Mario says 'YEEEEES!'
Image Hosted by ImageShack.us
Ending. 'You have beaten all the viruses. The Romantic Warriors team congratulates you with this. See you in our next games!' To be honest, this is the ONLY game I've seen from them.


TESTING WITH FIRE...

The footage is done by Indy Starry, Mr. Pantless Alien, yay! Glad he liked this game too. And yes, I asked him to make a footage. Of course, it's not that really informative (plus, a bit glitchy, our team has crappy comps, yay), but you'll get the idea of what it looks like.