Phrase of the Week

PHRASE OF THE WEEK: DIE JOB DEATH CAR? (Daijobu desu ka - Are you OK?) (C) Sodom
Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Sunday, October 3, 2010

Whiplash review became a One-Week Spotlight (filler)

At last, I started to gain speed on the stuff I do. For the first time, my review was 'recommended' somewhere else and by someone else... Well, closer to the topic. Whiplash was chosen for User Content of The Week on Headshot gaming.
Here's the raddish. And here's the horse. (c) Lion King's Timon & Pumbaa.

Now, for some true announcement, got another mental break right on the 28th of September and all due to the goddamn failure on visa application. Won't tell any more, however, it's all private, woohoo! But, if you please, I'll post THE COMPLETE LIST of my current WIPs. With Hexen for N64 review being fully ready (lacks cover and screencaps for the complete post though...). And considering that I kept some of them in deep secret, I think now it's time to do the justice.

Look.
  • [PC] Rise of the Triad
  • [NES] Dezaemon
  • [ZX] Adventures of Buratino
  • [ZX] Wolfenstein 2004
  • [NES] Diablo
  • [GB] Populous
  • [NES] San Guo Zhi: Qun Xiong Zheng Ba
  • Some console game makers and S.T.U.F.F., part deux
  • Deeper look on GINCS. All what's simple is genial.
Yes, so big the list is. Why I just can't post them all, you ask? Well, here comes your answer. Even a pack of these.
  1. I don't feel like really finishing them.
  2. Sometimes I get so excited I start to write crap which results in a dead end. Sorta kinda.
  3. The game or object of review is not fully studied.
  4. In case with 100% text. It may take one hour to do the screencaps and 15 minutes to render the cover. On the first: considering that I may screenshot very random moments of the game, it's not an exception that I may be blamed for playing child games by my mother again (I rarely ever get FULLY obsessed by a game now, though).
And now, to finish this load of crap, some 'Penny For Your Thoughts!' moments. In other words, the games that I plan to review but due to overload of WIPs, can't do that currently.
  • [PS] Firebugs
  • [SNES] Doom
  • [SNES] Super 3D Noah's Ark*
  • [PC] Rival Realms
  • [PC] S.A.G.A.: Rage of the Vikings
  • [ZX] Goody
  • [ZX] Genghis Khan
  • [N64] Daikatana
  • [GBC] Daikatana
  • Something christmassy or else. **
So that's it for the author's scrappy block, hope I will break the silence of non-commenting pretty soon and will deliver with an extra portion of obscurity awesomeness.

* Not taking the actual Wolfenstein 3D on SNES for the review, because accuracy-wise, it's terrible. Loosely-based-on-the-original levels along with heavily butchered game completion scheme made their job. No, new weapons ARE kinda cool, but taking the butchered level structure into account makes it pretty much expectable to fail. Also, thanks to Nintendo's [censored by Nintendo's censorship] censorship, the atmosphere of good ol' Wolfie is now supported only by splendid music. So I took Super 3D'Noah's Ark by Wisdom Tree (basically, nothing else than Color Dreams in religious disguise) which is, apart from its' tedious setting has really awesome level design and... oh boy, four levels per episode instead of three in SNES Wolf3D.
** In concept, those may be both parts of Santa Claus in Trouble for the PC, Bomberman 2002 for the NES and one Santa Claus game for the PS, forgot its' name.

Thursday, July 29, 2010

[MD] Commandos

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Commandos: Behind the Enemy Lines
Genre: stealth-action
PC/developer: Pyro Studios
PC/publisher: Eidos
MD/developer: Dragon Co.
MD/publisher: New Game, most likely...
Year of release: 1998
Players: 1
Media: 2 MB cartridge, SEGA MegaDrive compatible
Additional peripherals supported: SMDII joypad

Okay, you may say your one-liners now: 'Why is this game is reviewed in a blog that actually reviews the console ports of PS games? This game has no console port at all!' Well, I'm not going to rush at you but the actual reason I'm writing this article is that Commandos: Behind the Enemy Lines actually got a console port. No kidding, because I'm gonna show it to you right now. Wanna know on which platform it is? SEGA Genesis/MegaDrive! Gyaaaaah.
Of course, many of you would probably start digging a Wikipedia article on this game, glance through the platform list, then stare at me and say: 'NO IT'S WRONG!' But what I'm gonna tell you now is that... Wikipedia covers only the official list of platforms. The MD version is a mere bootleg. In other words, a pirate original. Didn't see THAT coming, huh?
Instantly, after reading this paragraph, you're starting to guess on who made this game. Well... obviously... Chinese? But when you look at the screenshots, another thought will be stuck in your head... RUSSIAN. But actually, every average, for example, Englishman or American will think that way because he will see symbols that really-really-really resemble the Russian ones on the screenshots. How would a Russian guy think about it? Well, he simply reads out all the briefing text and finds out that this game's Russian suffers from:
1) not really regular word order;
2) lots of grammatical mistakes in the words;
3) using the feminine adjectives all the time (like if the first word in a phrase 'German army' was feminine and the second one was masculine. Pointless, ain't it?).
So, we see that a regular Russian guy couldn't make such a fucking huge of typos and mistypos, so it's possibly Chinese who made it. Also, additional trivia: this game's Russian suffers as badly as in another good pirate port, Barver Battle Saga, which was rehashed into Final Fantasy 5 (which itself is nothing else than a redrawn title and lotsa dialogues translated crappily).
So we got into the fact that this port came from China. But who ACTUALLY made it? I may say it now. Dragon Co made it. Is that enough? NO?! Okay, let me bother with expanding this article so it would have 1000 more symbols.

***

Okay, about who the hell is Dragon Co. A little group of bucaneer developers that started making their own games for the famiclones. The lead programmer of this gang was Tommy Xie a.k.a. TomSoft, who made a little SDK for writing NES games, before the actual work on their creations. As a result, we get an ultracrappy Lion King 3: Timon & Pumbaa (first game, loosely based on the animated series with two latter characters), ultraturbocrappy Wait and See! (which has Warner's Bugs Bunny and 'Nu, Pogodi!'s mistranslated title, ultramegafuckingcrappy Tom & Jerry 3 (again, based on the cartoon, but on the series from Chuck Jones's era) and good-looking but still crappy in controlling Felix the Cat [by Dragon Co] (the particular episode with Gelie the Goose. Somehow works.). Anyways, somewhere around the new millenium, Tommy released another SDK, but this time, for doing MegaDrive games (get it HERE). And, actually, every single game compiled with the help of this thingie bears a 'TOMSOFT SDK' title in the header, so does our today's victim. You're not able to see Tommy Xie in the credits, however. But Li Meng, the guy who did 'music' for all the above listed Dragon Co games, 'did' the music for this game too. Second proof already, ahoy?
So, let's say that Commandos has been ported to MegaDrive by Dragon Co for ex-USSR audiences only (and that's the thing I'll probably never get) somewhere between the years 1998, when the PC version was released, and 2003, when this particular port was reviewed in the Great Dragon magazine.

***

Okay, Commandos on MegaDrive is not a really good idea.
But these guys did the impossible.
...After sacrificing a lot of stuff, of course. So let's see if it still works anyway.
Technically, it retains only five missions from the PC game, all the characters (apart from the driver) and, perhaps, most of the graphics and gameplay features. That's it. No saving ('mission select' disguised as a 'Load Game' menu is here instead). No dialogues. Several shortcuts present in the original are gone. Still, it's Commandos on the big screen which has some interesting stuff to mess up with though. It may be Commandos on a handheld too, if you waste some money and buy a Megadrive Portable with this cartridge or just load the ROM of it into PicoDrive, no matter if you have a PDA or PSP. And the lack of driver is not such a big deal anyway.
Interface. Pretty obvious change, because if in the PC version you had an inventory with 'backpack layouts', in the MD bootleg, you get a sidebar, similar to C&C on the PS. Also, you can't really activate the 'ray' which points the enemy's head position at the moment. No, it's still possible to see where they look, but only by looking at their pixelated heads. Be extremly careful when you try this port out!
Graphically, this port is tolerable... For a console like this, of course. There, we've got no zoom function or seamless animation, but yeah, you couldn't really expect more from Dragon Co. The only thing that really bothers me is that how in world Dragon Co managed to pick such a suitable color palette for the entire game, so it looks damn accurate to the PC original, even if MD could do really more than this. What you couldn't really expect from them is that there are even footsteps that every character leaves on the ground shown!
Controls are actually pretty easy for a game like this (worst part, however: no mouse support, even the bootleg one from these 'educational' systems): even if you don't have the SEGA MegaDrive II, it won't be a real problem to find the functions that are actually binded with X, Y and Z keys (grab the item, draw a pistol and get up/crouch respectively) on the sidebar. The only thing that will actually make even more problems is the cursor speed. Moving from one horisontal edge of the screen to another takes two seconds by default, but when you get a shitload of sprites on just one screen, this amount of time may increase to ten or more. Additionally, giving orders is fucked up. Like, you can't make a normal 'get there and kill the enemy' one-step scenario for your guys. INSTEAD, you do, like, order him to go there first and only then, you order him to kill an enemy. Will be a real bother, but sooner, you'll get on with it... Maybe.
With all the above factors (no saving, no head tracking thing, laggy controls, removed shortcuts) and one more: if any of your dudes gets killed, that automatically means you have to restart the mission you were playing! And this is on all five missions. The gameplay becomes just a pure trial-and-error experience, akin to the one in I Wanna Be The Guy (you don't have to restart the whole area or entire game in that case, however). The first mission won't be a bother if you know what to do. The rest will be a one big A.S.S., because, for example, in mission 2, you are forced to kill the convoy nearby the nazis' base if you don't want to get fucked up while in the original mission two, you just could get on the ladder and get into the base without killing anyone outside. MD version omits this shortcut for some unknown reason. Dragon Co. had no idea about it?
Additionally, the gun combat part is really fucked up there. If a nazi spots you, he'll kill you in 4 seconds. If you have got a pistol drawn already and if you'll start shooting at him repeatedly, be prepared to lose about 80% of your health. Explosive barrels sure do help, but if a barrel explodes and the soldier spots you at the same time, he'll start blowing you up and... 'Argh.' That's 30% off. Stupid pre-death lag, LAWL.
The game speed is kinda slower than in the PC version. Not only the characters move slower but the program itself lags like hell. From what we get it are REALLY huge maps and a lot of sprites on the screen (pretty similar to TomSoft's beta of Command & Conquer port. I'm still wondering if that mysterious Da Ne mentioned in credits IS Tommy Xie...). But okay, it's a mere MegaDrive which even wasn't able to replicate Populous II without little or just unbearable lagging, so that may be excusable, but the fact that the game LAGS is the fact. Especially with a lot of dead soldiers on one screen and with decoy sound bleeping.
Talking about the sound and music... Well, apart from the menu sound effect copied from the PC Commandos directly, neither of SFXs has anything to do with their original game's counterparts. The music, however, does, even if there are five looped 10-second digitized samples (in other words, mere extracts).

***

As for me, I have beaten the final mission of this game. Without beating the previous ones, of course. Just wanted to see the ending of the game.
I have disabled a lot of guards (especially ones inside the base with a simple decoy+dynamite trick performed nearby a black Volkswagen (or whatever it is), which created an ULTIMATE LAG... As well as ultimate death, 9 soldiers in one explosion.), blew the radars up, made the base completely desolated, stole the truck, messed up with controlling it, then got away, and... Stats screen. Got three stars for beating it. When I select the 'Next Mission', it just throws you to the... Title screen. My eyes became popped at that moment. No 'The End' screen, no credits, nothing! It just resets the game. Nevertheless, I give credit to the creators that they have put effort into porting Commandos to SUCH a weak console like MD. No kidding, this is their best creation ever. Period.

BOTTOM LINE:
Dragon Co took a really complex game to port. Lots of obvious flaws and annoyances there, but nevertheless, it's stealth action. Not your cheap platform gamie which have been (re)created over millions of times before. Dragon Co was a part of this process as well, creating a lot of cartoon-based platformers with fucked controls, but a strategy game is not what I have expected from these guys! And they've kept most of the stuff alive, what's really important. So, if you're looking for a really good unlicensed game for your MegaDrive, take Barver Battle Saga and this. Also, [pointless cursing mode on] if you think that 'those mothertrucker pirates' just CAN'T MAKE a good game, shut your fucking monkey ass up and stop treating this game like a douchebag. Go do something more useful, like, comparing two ports of Westwood's Lion King to the NES: licensed one by Dark Technologies and pirated one by Super Game, wontcha?

Crash Nicker

SCREENSHOT TIME!


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Such a NICE title screen... spoiled by a Russian title below.
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I use to laugh SO much at this Russhen.
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And this.
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Let's go heavy machinery!
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Sin City coloring method makes this building look like an evil genius's lair...
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...I swear, this mission has HORRIBLE difficulty... still haven't beaten it.

Sunday, July 25, 2010

THAT POST.

Okay everyone, this is Crash Nicker, The Member #2 of SpaceNinja88's Digital Chimera Entertainment. Now, you may know me after several stuff related to the piracy in Russia to both YouTube and Pirated Games Central, but right now, I've decided to open up my own blog that will cover the topic of PC gaming... on the consoles. Obviously, that means that there will be mostly reviews of PC games ported on such consoles like PlayStation, NES, SNES and such (not vice versa). I might post some random stuff I usually do like chiptunes, Dendy: The New Reality translations and reviews of obscure games on obscure platforms. Before I start, just let me tell some things I will likely obey during filling this blog with reviews:

  1. I won't give ratings to the games that become my victims. I give my opinion on the game and events that surround it as well as some technical info on the game like controls and the accuracy of the port. But not a stupid cipher that usually varies from one to ten. Because I know people that just limit with lurking at it without wondering why such rating was given. If you're one of those people, I made a 'Bottom Line' section just for you instead, because, to your knowledge, RATINGS ARE CHEAP.
  2. I do accept the requests, but I don't give a warranty I'll actually review the game you want to see here. Either because I don't feel like doing it or because it goes outside the topic of the blog (attn all dimwits: the topic is listed above).
  3. Everyone makes mistakes, even I. So if I make a mistake when explaining what's going on in the game or the gameplay of the game in general, comment on it without hesitating. Ranting about me saying wrong about the graphics, music or that or this gamie sucks is considered to be a spam or an attempt to start a holywar. Spam is instanly deleted, holywaring is allowed in really mild doses so don't go NUTZ.

That's it for intro, tank you very munch. If you want, sub and get ready for the carnival.